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“The proof is in the pudding. XLOC knows the pitfalls and nuances of localization. They get the job done right – they ship games on time”
Vice President, Treyarch, Call of Duty 3
“While XLOC understands that most organizations are willing to let locs be the lowest item on the totem pole, they don’t treat localizations with any less professionalism. In the process, they educate the publisher and developer to give locs the respect they deserve. They are crusaders for localizations.”
Producer, Call of Duty: Finest Hour
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Introducing XLOC 3.0 |
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XLOC 3.0 was developed from the ground up to satisfy the rigorous demands of game localization. Our suite of tools – with its 45 years of localization experience built in – is an organizational management system that streamlines localization processes. As developers provide their latest assets, XLOC dynamically synchronizes with these localized game resources, proactively generating current and changed asset lists and separating the translation effort from game asset format specifics. Click here to read more. |
For Technology Executives - XLOC Customizes to Any Game Development Process |
XLOC was developed with a clear understanding that 1) developers dislike being told how to work and that 2) they operate in a fast-paced, ever-changing creative environment. XLOC is an organizational management system that streamlines localization processes – while offering developers maximum flexibility. The result? Developers can consistently and confidently produce high-quality localizations – working how they like to work – in far less time. Meanwhile, producers, armed with detailed insight and control over all facets of the process, can focus their attention on other critical aspects of the game.
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For Business Executives - XLOC Lets you Cash in on the Global Market |
Simultaneous shipment of all language versions of a game, in all platforms, around the world, is an ideal few companies actually achieve. XLOC makes that ideal a reality. Our software and consulting services automate the time-consuming, error-prone mechanical processes of localization – saving significant time and money. The result? Game publishers can ship their international SKUs simultaneously with their main SKU and immediately cash in on the full potential of the global marketplace.
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